armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Jul 20, 2007 20:59:46 GMT
Hey guys, thought I'd let you all know about a suggestion I've put on the Urban Dead wiki. It's for a more powerful bite/infection, and you can find it here. Take a look, and see if you like it. Don't feel obligated to vote. But if you *do* want to vote, don't feel like you have to vote Keep - vote how you feel. --- Basically, it annoyed me that the current infection didn't lead to the death of survivors - because they are guaranteed a cure by using just one FAK. After that they can do whatever they wanted to that day, and then let another survivor heal them up by sleeping in a safehouse. My suggestion takes more FAKs to cure, and a cure is not guaranteed, meaning it's more of a problem for survivors! Post any comments here?
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Post by generatorkiller on Jul 21, 2007 2:43:36 GMT
I really like it, but think it's a bit complicated.
Perhaps just a simple upgrade to the bite skill that made it take on the "50% self-heal, 75% other person heal" properties.
The concept is really good.. I just don't think it'll end up getting coded into the game unless the mechanics are a bit simpler.
That said, in an ideal world, I'd like to see even more things added to your idea - perhaps the necrotic bite only allowing the infected to use zombie skills until they get cured - they'd still be "alive" as far as their status goes, but it'd represent the infection starting to set in and affect them.
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Post by cloud6272 on Jul 21, 2007 4:23:28 GMT
I like it but I've got a suggestion.
Make First aid skill give a +10% chance (on both self and other FAKs) of curing.
*this is because it will give a bigger importance to first aid skill as of currently its only good for mass active siege and exp loss, this will increase its purpose and be a build up to why surgery helps with the infection*
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
|
Post by armareum on Jul 21, 2007 18:44:36 GMT
How do you mean exactly? Just a permanent change to the current infection? I don't think people would like getting rid of the current infection. So that's why a new skill is an idea that would be more accepted.
It's not simple? I thought it was. One extra bite to upgraded Normal Infection to Necrotic Infection. Only 50% chance of success for self-cure (to make it more powerful). 75% chance of fellow-cure to have a positive incentive to cooperate, and 100% fellow cure in powered hospital with surgery to increase the incentive to work together to increase to make powered hospital more valuable. Doesn't seem to complex to me!
When originally considering what percentages to give self healing and fellow healing, I had it at self-healing: no skills 25%, first aid 30%, surgery 35%; fellow heals: no skills 50%, first aid 75%. surgery 90%, surgery in powered hospital 100%. But that made the skills much more complex, despite the benefits of incentives to skilling up.
Kevan could easily make a benefit to first aid. But I wanted to keep the suggestion as simple as possible. Surgery only makes a difference in a powered hospital, which is the only time 15HP can be healed in one go. So there is already something special about Surgery.
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