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Post by generatorkiller on May 7, 2007 17:08:30 GMT
I have one aim in this game - to commit widespread power failure throughout Malton. Why? Well, as we all know, finding installing and keeping generators gonig is one of the most AP-intensive actions a survivor can do. So, I like nothing more than spending a few AP to destroy something that takes 50-100 to replace. If it was filled to the brim with fuel before I smashed it up, even better I'd like to join Extinction, but my in-game account must remain secret, as it is crucial to my new approach: A few facts: - When you destroy a generator, the game leaves a message saying who destroyed it. - The game does *not* leave a message when you damage it. - Knives are the most efficient method of damaging generators, as the melee attack with the highest accuracy. Therefore, my aim is to simply make the lives of every GK'er and rampaging zombie that little bit easier by reducing every generator I come across to "badly damaged" status, making it ripe for the picking by anyone that wants to go on a GK'ing rampage - it is technically possible to destroy 25 generators in a single day's turns if all of them have been badly damaged to start with, although 10-15 is more likely. Since I'm not going to be the one doing the actual destruction, I remain silent and unseen, safe from any form of retaliation from the survivor group, safe to go on my way, and whittle down even more generators with my knife I am currently finishing up the corruption of a certain suburb, but will be heading over to the "green zone" of dulston, rolt heights etc. in the next few days. If anyone based in the southeast would like me to reduce a ton of generators down to badly damaged status to set up a GK'ing spree for them, just send me a message on these forums indicating your targets, and I'll let you know when I'm done.*generatorkiller watches on from the shadows, sharpening his knife*
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Post by Ragged Robin on May 7, 2007 17:48:28 GMT
I like your detailed attention to AP, but if you agree with the philosophy of Extinction, why go to the NE? Dulston is a great friend to Extinction. It concentrates survivors in a place where they don't do anything remotely productive.
No amount of GK facilitation is going to tip things in zombie favour up there, but on border territories in the NW, SW, or SE you could accomplish a lot.
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Post by generatorkiller on May 7, 2007 23:06:32 GMT
GK'ing is something that pisses off everyone in the entire building.
The northeast is the section with the most survivors in each building.
I am purely out to piss off as many survivors as possible, so I figure it's the best place to do it.
This idea is purely an offer to tag-team with a fellow PK'er that wants to have the fun of tearing through a dozen generators, broadcasting "lights out, pregnant doges" on a radio and then smashing it to pieces.
Normally it's hard to take down more than 5 generators without being noticed and absolutely slaughtered.. with this approach, there's a lot more potential.
Gk'ing attracts a lot of attention, and any character that does it gets a ton of retribution coming their way shortly after (flipping the switches on a mall is always funny!). This approach allows my character to do all the setup work, and someone else to simply throw a firefighter alt with free running (that they're not going to care about the repeated death of) at
You do have a point about Dulston though - never thought of it like that before. I'll add another part:
If Extinction has any suburbs that need softening up before the main zombie assault begins, just let me know!
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karek
New Member
Posts: 4
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Post by karek on May 7, 2007 23:22:38 GMT
I generally only hit generators with my claws, but somewhere else some survivors mentioned using guns on gens working, any validity in that, 'cause if so it would be far more efficient than a knife, hell you could even use the generator as a way to get the ammo you use to destroy it.
Any clarification?
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Post by generatorkiller on May 7, 2007 23:46:18 GMT
I generally only hit generators with my claws, but somewhere else some survivors mentioned using guns on gens working, any validity in that, 'cause if so it would be far more efficient than a knife, hell you could even use the generator as a way to get the ammo you use to destroy it. Any clarification? Here's the lowdown - generators do not have HP, you either succeed in knocking it down a level or fail. After you've hit, there's a chance of doing this, and it's the same for firearms/melee... it doesn't matter that a shotgun does 10 damage, and a knife does 1 damage to fleshy things, they are both equal as far as damaging generators goes. At 50% accuracy with the knife combat skill, the knife is the most accurate melee weapon, therefore it's the best at damaging generators. With all the skills, firearms are 65%, which is only 15% more than the knife - not worth it when you factor in that it takes roughly 6 AP on average to find a pistol clip in a powered police station. So, that's about 2 AP spent for every 1 actual pistol shot, brings the effectiveness down from 65% to 32%. If we just had fire axes, looking for firearms might not be a bad idea, but with knives and the knife combat skill there really is no contest. As an aside, I love the fact that I'm at -2 karma on this forum already. Looks like I'm doing a great job of being annoying even outside the game
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Post by zeug on May 8, 2007 6:00:05 GMT
Just voted you up a notch to -1, u probably got hit for your "dedication" remark which was an inefficient use of your forum karma on your part If you'd like to join Extinction I'm all for a Gker gang as we're starting up a Harmanz corps of CR'ed players for those of us who need to gain some survivor stuff (like flak jacket and body building). You could perhaps coordinate with the NTJunkies here who are in the midst of setting up operations. At the moment Extinction is in the middle of a battle royale with the DHPD centred in Peddlesden Village Bascombe NT 3,26. There're also operations ongoing in the SW and SE corners of Malton. We're a startup group based on commandeering NT's and defending suburbs rather than free range tours and you can see the current operations in the Extinction Zone map. Or you could just go it alone, but from the sounds of it to be effective you really do need to make some friends. There's no Zone Commander for the NE Zone yet, so unless you can recruit some players for Extinction operations there and open a new operational zone up then the main game is in one of the other quadrant corners. If you're interested you're more than welcome to have a look at the Extinction Taccon and read up on "Tactics" as well as talk to the NTJ Commanders setite and w8lftr.
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Post by generatorkiller on May 8, 2007 17:04:13 GMT
Hmm, I think I'm happier doing my own thing with my main character, but there's no reason why I can't have him operating in your area. I'll send him over to peddlesdon villiage to join in the fun
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Post by zeug on May 8, 2007 18:20:52 GMT
Awesome, give us a shout when you get there. Currently there's at least 40-50 mostly maxed out Survivors inside the Bascombe at any one time, and while we keep busting in around 2-3 times daily as well as retaking their nearest factories, auto repair and hospital they keep coming back with fresh troops, full health and fuelled gens. They're mostly DHPD and their alt/allies doing troop rotation but there's an increasing number of independents and allied groups joining them I guess from the Caiger Mall revives now that the Tour has ended. The stats are tipping way in favour of the living at the moment. Currently there's about the same number of Zombies in and around the NT with plenty of CR's to go around if you're into the juice. Extinction recommends revival for anyone who hasn't got a flak jacket or body building, and once the NTJ can provide zeug safe haven and an infection cure then being an Extinction Harmanz will also be just plain fun.
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Post by Trent Rott on May 9, 2007 0:55:30 GMT
The knife thing is a great tip! Thanks for sharing that.
As Robin said, zombie operations in the Dulston area are a complete waste of time, but I appreciate your dedication to survivor irritation and wish you only the best of luck. Should you ever choose to wander (or fire up an alt), we've got operations in the other 3 corners of the map.
We'd love to work with someone like you.
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Post by generatorkiller on May 16, 2007 17:59:47 GMT
As an update, I am now based in the southeast - currently starting work on corrupting the generators of the entire suburb of Penny heights, while getting info on the area. There's an organised zombie group operating there, but a whole lot of survivors, too - 53 in one of the NT buildings.
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Blackmore Shift worker
Guest
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Post by Blackmore Shift worker on Jul 31, 2007 15:03:17 GMT
You'd be loved by all zombies if you happened to carry out strafes on the Blackmore genny next time the SSZ tries to get the cookies.
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Jul 31, 2007 16:58:09 GMT
Blackmore is too far away from the NW, it's in RRF territory isn't it?
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Post by kadski on Aug 1, 2007 5:12:10 GMT
I love this idea!
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