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Post by kadski on Aug 1, 2007 8:05:46 GMT
Which is the best class for Gk'ers and Pk'ers?
And what are the first five skills I should buy?
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 1, 2007 8:14:42 GMT
Good question. This is currently being discussed by a few of us mods. We will have an answer ready for you sometime later today!
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Post by kadski on Aug 1, 2007 8:30:05 GMT
Thanks, I really apreciate how helpful everyone is in Urban Dead. Unlike in some games, like Oil Empires when by me third day someone nuked my base.
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 1, 2007 8:59:45 GMT
Unlike in some games, like Oil Empires when by me third day someone nuked my base. Sorry, when I read that I laughed out loud! I don't know that game, but Nukes on day three does *not* sound good!
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Post by Bailey on Aug 1, 2007 12:57:16 GMT
heheh it was me.... ^.^
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 1, 2007 15:36:22 GMT
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Post by kadski on Aug 3, 2007 5:37:53 GMT
So whats the answer?
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Post by jerusalem on Aug 3, 2007 7:38:28 GMT
The answer is you shouldn't be PKing at 6 Lvl. A firefighter's the best class, followed by police officer.
For skills freerun is mandatory, diagnosis and NT emp are extremely useful for XP, and as a Pker.
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Post by kadski on Aug 3, 2007 8:16:05 GMT
Well I'm GKing and killing the random zombies (Not in extinction area) untill I get to level 10
So far I have
Free Running
NT Employment NT Lab Experience
Diagnosis
(I have the EXP to buy 3 more levels so I am LVL 6) (Im just not sure what to buy)
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 3, 2007 10:16:21 GMT
Huh? Strange choices!
From the Mods discussion on how to become an NTJ, we decided this:
Route C (Scout) 1. Free Running (start with) 2. NecroTech Employment (150 XP) 3. Tagging (100 XP) (total 250 XP) 4. Hand-to-Hand Combat (75 XP) (total 325 XP) 5. Knife Combat (75 XP) (total 400 XP) 6. Body Building (100 XP) (total 500 XP)
In your situation, you should buy:
Free Running Hand-to-Hand Combat Knife Combat
Find yourself a knife and load up on FAKs from a powered hospital. Then go outside, knife a zombie, then heal him. Healing a zombie gets you 5 XP just the same a healing a survivor. By knifing first you get 2 XP, and then you know that you won't waste a FAK.
GKing takes 10 AP on average (unless they are damaged) to only get 5 XP. Plus it gets you labelled as a GKer which can get you killed. Not only do you not want to killed, you DEFINATELY don't want to get on a list somewhere as a griefer.
PKing is pointless for an NTJ to do. It takes too much AP to do, will get you PKed in return. And you can do A LOT more damage by scouting for survivor safehouse and directly Extinction forces to them.
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Post by jerusalem on Aug 3, 2007 17:05:02 GMT
I like it. Personally i'd still go with a firefighter, but why body building? Construction, or lab exp, would be more useful.
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 3, 2007 17:44:09 GMT
Firefighter means you have to hurts zeds to get XP. this way you don't. also, this give you free running from the start - useful for staying alive and scouting straight away.
only the first 5 skills are needed to make a proper NTJ scout. BB is chosen as the next one as it give better protection against being killed by zombies. They don't know you are there to help you after all! It's the skill that gives the most benefit to the NTJ out of the ones left
Construction is a pro-survivor skill, and it's only use would be to occasionally over barricade entry points. Also, it makes the NTK look pro-survivor and so fit in better. Lab Experience allows an NTJ to do revives, but they shouldn't be doing them often
If you start as a Fire Fighter, you start with a skill you don't need. Which means you have to buy all 5 of the skills you need to be an NTJ, rather than just four. Not a good choice.
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Post by kadski on Aug 3, 2007 18:42:21 GMT
The reason I have those skills is because I started as a Combat Revive Person. But I got PKed alot and decided to get revenge by becoming a gker/pker
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Post by jerusalem on Aug 3, 2007 19:36:36 GMT
Um, your already suggesting hurting zeds. Firefighters do it more effeciently, admittedly 5% is pretty irrelevant, but there's that extra point of xp, and since they need less XP to lvl up... You could start scouting faster, but not by to much since by the time you spend the AP to preform 22 whack and heals at 20% vs. 13 at 25% the firefighter will be well on the way to freerun if not there.
I see BB in the exact opposite light, it's going to do next to nothing for you. (Hell, it really a zombie skill.) What's going to keep NTJ's in action are barricades, and revives. And if were doing things right revives should be hard to come by.
That doesn't mean we should be building are own cades, but don't under rate overcading entry points & TRPs to frustrate survivors and help funnel ferals.
As to axe prof, I suppose so, but I just ignored the knife skill and searching for a knife, and since your already picking skills by default...meh.
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Post by jerusalem on Aug 3, 2007 19:43:17 GMT
If you were a combat reviver you had it comming. Was it a group? Or disgruntled Zeds?
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armareum
Junior Member
NTJ Commander
Just your lurch-of-the-mill zombie
Posts: 56
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Post by armareum on Aug 3, 2007 21:16:55 GMT
Okay, we are going to be making our NTJ analysis public soon.
This is what starting as a Firefighter might look like:
Route D (Fire Fighter) 1. Axe Proficiency (start with) 2. Free Running (100 XP) 3. Necrotech Employment (100 XP) (total 200 XP) 4. Tagging (100 XP) (total 300 XP) 5. Hand-to-Hand Combat (100XP) (total 400 XP) 6. Knife Combat (100 XP) (total 500 XP) 7. Body Building (100 XP) (total 600 XP)
= 600 XP total
You might not even need to get NecroTech Employment, which would make it 500 XP total.
It's interesting, I'll take it back for consideration. But you'd be getting XP for your first level by hurting zeds, and you don't start with Free Running - that means you are more likely to die. Dying really slows down advancement!
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Post by kadski on Aug 3, 2007 22:15:20 GMT
If you were a combat reviver you had it comming. Was it a group? Or disgruntled Zeds? I didnt meen Combat revive (My mistake) I ment I would revive zeds at revive points.
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Post by kadski on Aug 3, 2007 22:17:33 GMT
I started as a NT Employee because I could gain exp without ammo or hit %.
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