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Post by zak on Apr 1, 2008 14:03:43 GMT
I'm a level 19 trying to kill a level 25 survior. Attacked 35 times did 6 damage, only got 2 hit. Then attacked with my level 7, nothing in 30. This is happening as the norm for me now, even against lower level surviors.
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Post by kadski on Apr 1, 2008 14:52:09 GMT
What internet service do yo use?
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Post by zak on Apr 1, 2008 14:55:03 GMT
Virgin media in the UK.
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Post by Trent Rott on Apr 1, 2008 16:07:54 GMT
Make sure your zombies are not operating in the same area. Your characters should be at least ten blocks apart from each other at all times.
Otherwise, it's probably just bad luck. Just be sure to enjoy it the next time you hit 15 times in a row!
There is always a lot of complaints about how the odds are skewed, but unless the zerg detector is messing with you, it's all just a matter of perception. People have done extensive statistical studies of the odds, and everything is fine.
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Post by surmax on Apr 3, 2008 0:28:12 GMT
I don't know. You sure Kevan hasn't tweaked the odds secretly behind the scenes, to help the survivors get back their footing? I've been getting similar "bad luck" in prior days. I did OK (normal) yesterday. But at one time my character in east Jensentown went 0 for 22 with his hands on a level 1. That should occur once every 4,194,304 times (amoung groups of 22 attacks). Bad luck indeed.
Still it may be just bad luck. I did kill that lvl 41 yesterday and ruin the building they were in. I hit 19 times out of around 37 (the rest of the AP was used to ruin (6), get in (3 attempts to open the loose barricade) and move about (the rest)). Pretty normal.
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Post by alivenwell on Apr 3, 2008 0:55:38 GMT
You might be on to something here... Yesterday was the first day that I took notice of this supposed hit % decrease. While I don't believe it to affect decading, I do however believe that it exists amongst attacks geared toward our FOOD SOURCE! I went 0-30 on a brain myself. The fact that Kevan has not mentioned this or the increased % in them finding useful items (i.e FAKS, SYRINGES, AMMO)...is a bit odd. Does that mean that he does not consider these two things to be Buff's for the survivors? And if so than maybe he is still waiting to publicly post entirely new ones on top of those at a later time.....Either way it does not bode well for the feral/wandering zed....Hell even for the strike teams!!! We shall see what happens
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Post by Dr'Brainz on Apr 3, 2008 10:04:56 GMT
I personally havent noticed a decrease in my hit percentages.. they've always been shitty.
Although its been proven that Kevan tweaked the search percentages.. obviously he doesnt want to ruin his game. All he wants is a constant 50/50 game and right now its not. So if he can "sneak" a buff in so most dont notice.. to help out one side.. then he does. I bet you Kevan tweaks the percentages all the time we just dont notice.
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Post by loketroll on Apr 3, 2008 22:12:56 GMT
Yeah I had some bad luck myself lately . But now it seems okay again . Cursing at the screen didn't help either but I think it's important that the game is balanced . I've been playing Loketroll for about two months and I already maxed out . The survivor on the other hand has had his hands full for quite some time .
Maybe he tweaked the percentages for the food source because when I was human the last time , I found a flak jacket after three tries .
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Post by Trent Rott on Apr 3, 2008 23:19:53 GMT
I haven't seen Kevan tweak numbers where he explicitly states what the percentages should be (eg, hit percentages). So I can see him messing with barricade smashing or item finding, but messing with the chance to hit a human doesn't sound likely.
Nothing's impossible, of course, but that's so directly pissing off 50% of the players that it doesn't sound like something he'd do.
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Post by zeug on Apr 4, 2008 5:16:36 GMT
Dunno, had some bad hit rates lately too, but they're random and then next day it's back to normal. The Dead are also starting to wonder as this problem has come up with some of their zeds too. It might be a temp Kevan "fix" hitting random zeds every few turns or so rather than a general hit % adjustment.
The needle rates are just insane though, any1 tried searching for a needle in a zed infested ruined NT lately? I picked up 3 in 10 searches at ruined Sheppard NT and the rates for an EHB powered NT are just off the scale. It's a pity that The Dead are "rewarded" for essentially following the game rules with a massive survivor buff that will make it infinitely harder for the rest of us to keep our own game plans going.
After just a few days Caiger is yet again reviving very fast for instance and already looks like it's gone beyond a decent traditional Extinction style siege and will need The Dead's western horde to retake. Haslock NT in Quarlesbank is also recaded and will be flooding Calvert again soon as well. And with both Caiger and Calvert up and running we can expect a second flood of brains into the far NW, all because survivors need a totally unrealistic revive buff just to stay on par with the current zed mega horde.
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Post by kadski on Apr 5, 2008 5:36:25 GMT
Ive allways had good luck and have never had one of those no hit days.
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Post by Dr'Brainz on Apr 12, 2008 1:10:08 GMT
I actually find with my low level zombie character its way easier to hit, i only have 20% accuracy with my bite right now and im actually getting around 50% if not more.
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razi
New Kid
Posts: 16
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Post by razi on Apr 20, 2008 22:18:38 GMT
I actually find with my low level zombie character its way easier to hit, i only have 20% accuracy with my bite right now and im actually getting around 50% if not more. that's an interesting idea... if the hit percentages are tweaked to react to the level of the target...
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Post by zeug on Apr 21, 2008 7:40:14 GMT
Heya razi, how's the DHPD doing against The Dead? Not trying to get a rise out of you either, just interested to hear how guerrilla tactics are going now that you all have had to endure zombiedom for so long. You could probably teach Beerhah a few tricks cept they're pretty arrogant about the whole thing.
I wished Bulldog luck in keeping recruitment up and your experienced players online and meant it. The DHPD is at the forefront of the survivor response to a City wide Salt the Land game and will continue to be so long as The Dead are active en masse and Extinction remains a force in the NW.
We aim to suppress revival to the point where all the metagaming survivor groups feel the same pressure the DHPD is under ... not because we hate you and want to spoil your fun but because we enjoy truly competitive gaming based on a real concept of a Zombie Apocalypse. Extinction as in Salt the Land is the only real Zombie game in UD, everything else is just Barhah Bollocks.
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razi
New Kid
Posts: 16
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Post by razi on May 30, 2008 3:49:26 GMT
Heya razi, how's the DHPD doing against The Dead? Not trying to get a rise out of you either, just interested to hear how guerrilla tactics are going now that you all have had to endure zombiedom for so long. You could probably teach Beerhah a few tricks cept they're pretty arrogant about the whole thing. I wished Bulldog luck in keeping recruitment up and your experienced players online and meant it. The DHPD is at the forefront of the survivor response to a City wide Salt the Land game and will continue to be so long as The Dead are active en masse and Extinction remains a force in the NW. We aim to suppress revival to the point where all the metagaming survivor groups feel the same pressure the DHPD is under ... not because we hate you and want to spoil your fun but because we enjoy truly competitive gaming based on a real concept of a Zombie Apocalypse. Extinction as in Salt the Land is the only real Zombie game in UD, everything else is just Barhah Bollocks. It was a little rough for a bit, but we've adapted and overcome. Had to stay out of DH for a while, but we've been roving around the DMZ area. I think the longest anyone's had to be a zombie (unwillingly) was a day or so, as opposed to the hour or so we had going at Dury in it's prime. Lost a good number of people, but mostly those were the non-forum players (with a few exceptions). We switched to a new forum to re-invigorate the playerbase, and so far, it's working well (http://dhpd.tk if you want to stop by). the Dead pretty much ignore us now, once we got Marty and a few others to shut up on the wiki. We're back up on a good upswing right now. How're you all doin up in dakerstown?
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Post by zeug on May 30, 2008 11:15:08 GMT
Looks like the breather tide has passed its highpoint and is manageable now, lots of lovely ruins but also a decent sized survivor force to keep us busy. The rest of the Extinction Zone has been engulfed by this latest breather renaissance though and yes, The Dead couldn't keep the drive going for a long haul extinction style fight so we're back at suburb no. 1. They did a nice job of disrupting the usual Beerhah/Barhah game for this last quarter though even after the game owner massivley tilted the game balance in survivors favour.
This latest green tide is huge and again shows up the imbalances in UD. Playing an uncoordinated zombie is obviously far too boring and it takes hugely coordinated efforts to make any impact, like with LUE last year then the Big Bash and lastly The Dead. But coordination always falls away cos the intense effort can only be sustained for a few months and then we're back with the usual EHB free run safe zone. If the zombie game was more fun, ala Katthews game improvements, then maybe UD would become more of an apocalyptic scenario without having to rely on 1500 member forum groups and prolonged intergroup zed coordination to make it happen.
Good to hear the DHPD made it through and I look forward to Extinction expanding south again sometime so we can eat your brains!
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razi
New Kid
Posts: 16
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Post by razi on May 30, 2008 14:41:27 GMT
yeah, playing without a group gets really old really quick. Hell, even the coordinated aspect of it gets old too. glad to hear you guys are stickin' it out up there.
this new nerf is a pain in the ass, by the way.
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Post by zeug on May 31, 2008 9:12:12 GMT
this new nerf is a pain in the ass, by the way. "Nerf" ... ? I take it you mean the new AP requirements to fix ruined buildings? At least that's logical! And it takes away the stupid advantage survivors have when sending in small squads to cade strafe and lock down entire suburbs. The AP requirements for zeds to tackle cade strafing are huge and usually without the XP benefits of a few brains as a pay off. Much of the NW is massively cade strafed but scout the free runs and the survivors are few and far between. No wonder it takes 1500 member zed groups to make any real difference! The average lone low level zed is very easily discouraged when it takes two game turns to crack a caded building only to find no brains inside ... and the next day it's recaded in an instant. Now for a real nerf ... The Dead crash the party, playing entirely within the rules, after the Big Bash has softened up Malton and the game owner resorts to massively unrealistic search rate boosts across the board to "balance" the game ... now THAT is an utterly unrealistic nerf! And once the massive coordination recedes, as it always does, we're left with us dedicated UD zeds overwhelmed by stocked up cade strafing breathers. The latter nerf was rather discouraging, it artificially tipped the game balance against all zeds and undid months of hard fought gains. The new changes can't redress the fact that Kevan is willing to screw dedicated zed players anytime anywhere but at least it's more or less encouraging for those of us who like the extinction style of gameplay.
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Post by setite on Jun 5, 2008 21:49:02 GMT
you guys shouldn't be so hard on Kevan. he's stuck with the responsibility of being God in our little zombie infested town. i don't think he favors the humans or the undead, i think he favors the player. as a result of more players preferring to be human (honestly i don't know why that is) he leans towards the majority.
some people saw the needle buff as Kevan fucking every zombie in the ass, but i saw it as a victory. he did what he did to "reset" the game. personally i would have "reset" the game differently. maybe with helicopters dropping crates filled with needles day after day, or some new weapon (like a gas) the government was testing that revived everyone in the city, but only once. anything that wasn't so demeaning to zombies.
regardless of what happened any human that was playing the game at that time knows we won that round. without Kevan they were all soon to be marching with us. but in fairness the humans themselves really cannot win any round, simply last as long as they can. when a human revives one of us we only have to jump from a window to be dead again, but a human must rely on another living human to revive them.
plus, if you ask me (which you haven't, but i rant anyways), The Dead were kind of a temporary zombie buff just like the needle hike was for harmanz. 1500+ semi-coordinated mid-level zeds. enough ferals to fill almost all the gaps. with out the we never would have taken the map like that.
these latest changes i believe shows that Kevan it trying to mold zombie and human habits. rewarding the more territorial zed, while aiding the desperate human, attempting to make the game more dark and realistic.
i only have one question... what happens when you try to revive a rotter and your not inside a powered NT building? does he even fall down? I'm new to rotter status and honestly i don't know. if you are immune to needles and they have to shot you to get you down and drag you outside then the dark buildings thing has some real potential for hardcore zeds.
ok, im done ranting. thank you for reading and sorry for babbling on.
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Post by Dr'Brainz on Jun 6, 2008 10:00:39 GMT
It does nothing to the rotter, the survivor wastes 10AP to no effect. Which is why some people with rot stand at revive points to waste survivors syringes.. although thats why they are to DNA scan before stabbing.
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